المساعد الشخصي الرقمي

مشاهدة النسخة كاملة : VIDEOBALL-SKIDROW


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07-18-16, 17:54
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VIDEOBALL-SKIDROW|167 MB

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We researched basketball, football, soccer, first-person shooters, and real-time strategy games. VIDEOBALL is a compact expression of all sports’ mechanics.

Use either analog stick or the directional buttons to maneuver. Use any button or trigger to project a triangle. Only triangles can displace balls. Hold your button or trigger to charge a bigger triangle. Bigger triangles push harder. Stun opponents or cancel triangles with other triangles. Push balls into the opposing goal to score points. Score more points in order to win. Win in order to Feel Real Good.

VIDEOBALL is developed by Action Button Entertainment, LLC and published by Iron Galaxy Studios, LLC. It was released in 13 Jul, 2016.

VIDEOBALL is a sport everyone can play!

Key Fetures:

Online: Compete in exhibition or ranked VIDEOBALL in solo or team modes.
Customizable: Various arenas, color palettes, music tracks, and backgrounds.
Local: Adjust ball count, time limit, and point values to design your own rule set.
You are already a VIDEOBALL character: VIDEOBALL is part of Earth; VIDEOBALL is happening right now. If you want a new costume, put a hat on, buddy!

Minimum:

OS: Windows XP
Processor: Core 2 Duo
Memory: 2 GB RAM
Graphics: Intel HD 4000
DirectX: Version 9.0c
Network: Broadband Internet connection
Storage: 200 MB available space
Additional Notes: Two-, four-, or six-player local multiplayer requires at least one, three, or five controller(s) (respectively) with at least one directional input implement (digital or analog) and two buttons each (one button is action; the other button will pause the game).

Recommended:

OS: Windows 7
Processor: Core i5
Memory: 4 GB RAM
Graphics: NVIDIA GeForce GTX 460 or AMD Radeon HD6850
DirectX: Version 9.0c
Network: Broadband Internet connection
Storage: 200 MB available space
Additional Notes: We strongly recommend not playing with a keyboard. We strongly recommend playing with controllers with analog sticks, a directional pad, at least one face button, a start button, shoulders, and triggers. (All directional implements will perform player movement; the start button will pause the game; all buttons will perform the same game action.) For two-, four-, and six-player local multiplayer, we recommend two, four, or six controllers (respectively), each of which have analog sticks, a directional pad, at least one face button, a start button, shoulder buttons, and triggers. (All directional implements will perform player movement; the start button will pause the game; all other buttons will perform the same game action.)


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